![]() From that, I assume it increases damage by x% per 100% increase in speed/size, and does nothing if you only have 99% increase in speed/size, right?Īnd then there's the Fire Self mod. ![]() Other than that, other things I'm confused about is the Increase Damage per Speed mod and Increase Damage per Size mod, which says it "multiplies damage additively by x% for each full speed/size above base value". ![]() How many times is a few times, and why is it just strictly better than the Weird projectile? The Weird projectile has an increasing number of teleports the higher rarity it has, but a blue Weird projectile only has 45 damage, half that of a similarly blue HellShard, and needs some modifier to have it not kill itself on the walls. HellShards slide on the wall, and teleports a few times doing 35/70/90/110/130 damage on hit. HellShard's description needs a bit of work IMO.
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